Tutorial: "The Art of Telling Your Design Story"
Time: Wednesday 09:00 - 12:00
Location: Bayside 201
Do you have trouble communicating design ideas, getting buy-in to new
approaches, or informing others about your design? The best way to
present your design isn’t the same way you came up with it. As Francis
Galton, a 19th century geneticist remarked, “It often happens that
after being hard at work, and having arrived at results that are
perfectly clear and satisfactory to myself, when I try to express them
I feel that I must begin by putting myself upon quite another
intellectual place. I have to translate my thoughts into a language
that does not run very evenly with them.” This course presents tips,
techniques, and guidelines for communicating your designs to others. To
be an effective communicator, you need to know what belongs together
and what deserves special emphasis. By choosing what to emphasize,
understanding what's fundamental, and using progressive realization
techniques, you can unfold a design in successively interesting parts.
In this short course we'll present options for drawing and explaining
your design using informal as well as formal notation. We’ll
demonstrate some fun ways to get people to simulate object interactions
by tossing koosh balls, and we'll have time to plot out your own design
storyline.
Topics:
I. Why tell design stories?
II. A story-telling strategy
a. Stories worth telling
b. A presentation planning “template”
c. Understand the needs and concerns of your audience
d. Story considerations for presenting an architecture
e. Early design stories
III. Storytelling basics
a. An ordering of story fundamentals: from most to least fundamental
b. Use progressive realization
c. Decide what to emphasize and understand visual impact
IV. Storytelling dilemmas
a. The crowd
b. The impatient audience
c. Massive details
d. Missing details
e. How to solicit and handle criticism
V. Storytelling patterns
a. Describing exception handling
b. Describing how to adapt a design
c. Describing design decisions
VI. Elements of Style
a. Strunk and White’s advice applied to design stories
b. Representation options—formal, informal, detailed, overview
Tutorial Objectives
At the completion of this course attendees should be able to:
• Plot a design story
• Use techniques to increase emphasis
• Order a story’s topics from most to least fundamental
• Choose an ordering to tell a story based on the audience and context
• Determine an appropriate storytelling strategy and format


